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    The Unbearable Lightness of Theming

      Some designers are of the opinion that theme is secondary for a game: That as long as the mechanical backing is suitable, you can basically slap on whatever theme you want and you’ll get something good. I’m not so blind as to think the exact opposite – that you can…

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    My Top Ten Games

    Because it’s been a busy couple of weeks with the holidays, I thought that this week I’d bunt and write a column about my top ten favorite games. Two things to note: A) Everything below second place is vague and could shift up or down several places depending on my…