{"id":114,"date":"2017-01-09T21:51:17","date_gmt":"2017-01-09T21:51:17","guid":{"rendered":"http:\/\/www.phantomknightgames.com\/news\/?p=114"},"modified":"2017-01-09T21:51:17","modified_gmt":"2017-01-09T21:51:17","slug":"my-top-ten-games","status":"publish","type":"post","link":"http:\/\/www.phantomknightgames.com\/news\/my-top-ten-games\/","title":{"rendered":"My Top Ten Games"},"content":{"rendered":"<p>Because it\u2019s been a busy couple of weeks with the holidays, I thought that this week I\u2019d bunt and write a column about my top ten favorite games. Two things to note:<\/p>\n<p>A) Everything below second place is vague and could shift up or down several places depending on my mood.<\/p>\n<p>B) A lot of these games start with the letter C for some reason. I don\u2019t know why.<\/p>\n<hr \/>\n<p>10. <strong>Sentinels of the Multiverse<\/strong><\/p>\n<p>I haven\u2019t played <em>Sentinels<\/em> in a while, partially because I\u2019m burned out and partially because you can\u2019t play it with people with uneven experience levels, but it\u2019s the game that, more than any other, got me into game design. It also opened me up to co-op games; most co-ops before it were blisteringly hard by default and <em>Sentinels<\/em> had a much wider range of difficulty levels. The idea that co-op games can be fun while not being incredibly tough was something I brought with me to <em>Tiny Trainwrecks<\/em>. It\u2019s also an incredibly thematic game; I really felt like a superhero fighting a villain when I was playing.<\/p>\n<ol start=\"9\">\n<li><strong> Roll For The Galaxy<\/strong><\/li>\n<\/ol>\n<p>I play a fair number of engine-building games and something I like about <em>Roll<\/em> in particular is how powerful it makes you feel. Some games tax you or make you deal with resource scarcity; in <em>Roll For The Galaxy<\/em>, you\u2019re only limited by the number of dice you have on your turn, so even if you have a lean turn you don\u2019t feel like your engine is irreparably behind. There isn\u2019t a lot of interaction, but the interaction that exists is very interesting and rewards careful observation of your opponents\u2019 situations.<\/p>\n<ol start=\"8\">\n<li><strong> Trains<\/strong><\/li>\n<\/ol>\n<p>Deckbuilders aren\u2019t my favorite genre, but I make a special exception for <em>Trains<\/em>. The actions you take will genuinely affect your opponents in one way or another, and while it\u2019s easy to figure out the basics, there\u2019s a huge amount of space to grow as a player. I also appreciate the diverse strategies in the game; you can charge towards valuable cities, spread out as fast as possible, or stay lean and purchase VP cards. <em>Trains: Rising Sun<\/em> is a little messier, and I don\u2019t like attack cards in this system, but it\u2019s still fun.<\/p>\n<ol start=\"7\">\n<li><strong> Citadels<\/strong><\/li>\n<\/ol>\n<p><em>Citadels<\/em> was an impulse buy from a local game store in San Mateo and one that I\u2019m deeply grateful I made. It\u2019s a very clean, elegant game that somehow proves to be both tense and hilarious; the draft segment makes you think and the economy always keeps you hungry. Despite never having won a game of <em>Citadels<\/em>, I\u2019m a huge fan of it (and basically every Faidutti game) because it keeps me in the game the whole time.<\/p>\n<ol start=\"6\">\n<li><strong> Castles of Mad King Ludwig<\/strong><\/li>\n<\/ol>\n<p>There are several things <em>Castles<\/em> has going for it that I enjoy. Strategies vary greatly depending on the available tiles and bonus cards, requiring you to improvise for every game. Additionally, even if you\u2019re in last place, building your castle is fulfilling and makes you feel like you\u2019re accomplishing something. However, <em>Roll For the Galaxy<\/em> does these two things a little more tightly, so why is <em>Castles<\/em> ranked higher? The answer: Theme. <em>Castles\u2019 <\/em>(slightly) more grounded theme makes games a little more impactful and adds a dash of humor that gives the game a slight boost above <em>Roll<\/em>.<\/p>\n<ol start=\"5\">\n<li><strong> BattleCON: Fate of Indines<\/strong><\/li>\n<\/ol>\n<p><em>BattleCON<\/em> isn\u2019t an objectively better game than the five previous ones on the list, but it is a game that was practically made for my specific enjoyment. I\u2019ve always been a fan of fighting games, and <em>BattleCON<\/em> preserves the strategy and bluffing from the genre while removing the need to practice combos over and over again. It\u2019s also extremely anime. <em>Fate of Indines<\/em>\u2019 comparatively small cast of characters is more of a benefit than a drawback, as it gives you more time to master one and doesn\u2019t intimidate new players with variety.<\/p>\n<ol start=\"4\">\n<li><strong> Codenames<\/strong><\/li>\n<\/ol>\n<p>There are only a few games that made me excited just from hearing a description of the rules, and Vlaada Chvatil\u2019s masterpiece <em>Codenames<\/em> was one of them. As soon as I purchased a copy, I ran game after game for any group of friends I could find, and all of them appreciated the game\u2019s simplicity, tension, and massive amount of room for lateral thinking. Add the short playtime and near-infinite replayability, and you get more than an excellent game: You get a modern classic.<\/p>\n<ol start=\"3\">\n<li><strong> Libertalia<\/strong><\/li>\n<\/ol>\n<p>In addition to having low player downtime and a unique puzzle to solve, <em>Libertalia<\/em> is one of the funniest board games I have ever played. There\u2019s very few moments that top, to name a few examples, everyone at the table revealing a Brute and punching each other off the ship, everyone dodging a series of cursed Incan pendants by attacking a ship with all cabin boys, and defeating a Captain by surrounding him with beggars and draining the hapless Captain\u2019s player for fifteen doubloons. As I mentioned previously, <em>Libertalia<\/em> is also super easy to teach, as the game\u2019s complexity is limited to the cards. There\u2019s very little to complain about this game, except that, similar to <em>Citadels<\/em>, I have never won a game in the 10 or so I\u2019ve played.<\/p>\n<ol start=\"2\">\n<li><strong> Conspiracy: Take the Crown (Magic: The Gathering)<\/strong><\/li>\n<\/ol>\n<p>During the summer of 2006, I asked a friend to teach me how to play <em>Magic<\/em>, which introduced me to a hobby that I continue to pursue to this day. <em>Conspiracy: Take the Crown<\/em> is an expansion designed specifically for drafting, featuring heavy multiplayer and political elements. The set has a lot of things that I adore, ranging from the fun and interactive draft segment to the over-the-top combat. There are probably other expansions that are more challenging at a professional level, but I have never had more fun playing <em>Magic<\/em> than when playing <em>Conspiracy: Take the Crown<\/em>.<\/p>\n<ol>\n<li><strong> Cosmic Encounter<\/strong><\/li>\n<\/ol>\n<p>I\u2019ll keep this brief because I already wrote an article about <em>Cosmic Encounter<\/em>, but this is a game that was 40 years ahead of its time. Some of the ways it fixed the problems with the political game genre haven\u2019t been replicated since, and the varied alien powers make it one of the most impactful games ever created. I own every expansion of the Fantasy Flight edition, along with an aftermarket box insert, and it\u2019ll probably take me half my life before I get tired of playing.<\/p>\n<p><strong>Conclusion<\/strong><\/p>\n<p>Well, there you have it, my top 10 favorite games. If you want to discuss, that\u2019d be cool. Thanks!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Because it\u2019s been a busy couple of weeks with the holidays, I thought that this week I\u2019d bunt and write a column about my top ten favorite games. Two things to note: A) Everything below second place is vague and could shift up or down several places depending on my mood. B) A lot of these games start with the letter C for some reason. I don\u2019t know why. 10. Sentinels of the Multiverse I haven\u2019t played Sentinels in a while, partially because I\u2019m burned out and partially because you can\u2019t play it with people with uneven experience levels, but it\u2019s the game that, more than any other, got me into game design. It also opened me up to co-op games; most co-ops before it were blisteringly hard by default and Sentinels had a much wider range of difficulty levels. The idea that co-op games can be fun while not being incredibly tough was something I brought with me to Tiny Trainwrecks. It\u2019s also an incredibly thematic game; I really felt like a superhero fighting a villain when I was playing. Roll For The Galaxy I play a fair number of engine-building games and something I like about Roll in particular is how powerful it makes you feel. Some games tax you or make you deal with resource scarcity; in Roll For The Galaxy, you\u2019re only limited by the number of dice you have on your turn, so even if you have a lean turn you don\u2019t feel like your engine is irreparably behind. There isn\u2019t a lot of interaction, but the interaction that exists is very interesting and rewards careful observation of your opponents\u2019 situations. Trains Deckbuilders aren\u2019t my favorite genre, but I make a special exception for Trains. The actions you take will genuinely affect your opponents in one way or another, and while it\u2019s easy to figure out the basics, there\u2019s a huge amount of space to grow as a player. I also appreciate the diverse strategies in the game; you can charge towards valuable cities, spread out as fast as possible, or stay lean and purchase VP cards. Trains: Rising Sun is a little messier, and I don\u2019t like attack cards in this system, but it\u2019s still fun. Citadels Citadels was an impulse buy from a local game store in San Mateo and one that I\u2019m deeply grateful I made. It\u2019s a very clean, elegant game that somehow proves to be both tense and hilarious; the draft segment makes you think and the economy always keeps you hungry. Despite never having won a game of Citadels, I\u2019m a huge fan of it (and basically every Faidutti game) because it keeps me in the game the whole time. Castles of Mad King Ludwig There are several things Castles has going for it that I enjoy. Strategies vary greatly depending on the available tiles and bonus cards, requiring you to improvise for every game. Additionally, even if you\u2019re in last place, building your castle is fulfilling and makes you feel like you\u2019re accomplishing something. However, Roll For the Galaxy does these two things a little more tightly, so why is Castles ranked higher? The answer: Theme. Castles\u2019 (slightly) more grounded theme makes games a little more impactful and adds a dash of humor that gives the game a slight boost above Roll. BattleCON: Fate of Indines BattleCON isn\u2019t an objectively better game than the five previous ones on the list, but it is a game that was practically made for my specific enjoyment. I\u2019ve always been a fan of fighting games, and BattleCON preserves the strategy and bluffing from the genre while removing the need to practice combos over and over again. It\u2019s also extremely anime. Fate of Indines\u2019 comparatively small cast of characters is more of a benefit than a drawback, as it gives you more time to master one and doesn\u2019t intimidate new players with variety. Codenames There are only a few games that made me excited just from hearing a description of the rules, and Vlaada Chvatil\u2019s masterpiece Codenames was one of them. As soon as I purchased a copy, I ran game after game for any group of friends I could find, and all of them appreciated the game\u2019s simplicity, tension, and massive amount of room for lateral thinking. Add the short playtime and near-infinite replayability, and you get more than an excellent game: You get a modern classic. Libertalia In addition to having low player downtime and a unique puzzle to solve, Libertalia is one of the funniest board games I have ever played. There\u2019s very few moments that top, to name a few examples, everyone at the table revealing a Brute and punching each other off the ship, everyone dodging a series of cursed Incan pendants by attacking a ship with all cabin boys, and defeating a Captain by surrounding him with beggars and draining the hapless Captain\u2019s player for fifteen doubloons. As I mentioned previously, Libertalia is also super easy to teach, as the game\u2019s complexity is limited to the cards. There\u2019s very little to complain about this game, except that, similar to Citadels, I have never won a game in the 10 or so I\u2019ve played. Conspiracy: Take the Crown (Magic: The Gathering) During the summer of 2006, I asked a friend to teach me how to play Magic, which introduced me to a hobby that I continue to pursue to this day. Conspiracy: Take the Crown is an expansion designed specifically for drafting, featuring heavy multiplayer and political elements. The set has a lot of things that I adore, ranging from the fun and interactive draft segment to the over-the-top combat. There are probably other expansions that are more challenging at a professional level, but I have never had more fun playing Magic than when playing Conspiracy: Take the Crown. Cosmic Encounter I\u2019ll keep this brief because I already wrote an article about Cosmic Encounter, but this is a game that was 40 years ahead of its time. Some of the ways it fixed the problems with the political game genre haven\u2019t been replicated since, and the varied alien powers make it one of the most impactful games ever created. I own every expansion of the Fantasy Flight edition, along with an aftermarket box insert, and it\u2019ll probably take me half my life before I get tired of playing. Conclusion Well, there you have it, my top 10 favorite games. If you want to discuss, that\u2019d be cool. Thanks!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/posts\/114"}],"collection":[{"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/comments?post=114"}],"version-history":[{"count":1,"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/posts\/114\/revisions"}],"predecessor-version":[{"id":115,"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/posts\/114\/revisions\/115"}],"wp:attachment":[{"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/media?parent=114"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/categories?post=114"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.phantomknightgames.com\/news\/wp-json\/wp\/v2\/tags?post=114"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}