Skip to content
  • Return to phantomknightgames.com
Phantom Knight Games

  • Game Design

    The Illusion of Control, Part 2: Chrom Fireemblem Is A Dirty Cheater

    July 27, 2020 - By Jeremy Geist

    Welcome back to my 2-part article series about various methods to disguise the variance in your game to give your players an illusion of control. You can read part 1 here. There’s a very understandable revulsion to “being manipulated” that makes this subject a little strange to write about. After…

    Continue Reading

Recent Posts

  • Avalon
  • Jelle’s Marble Runs, Blaseball, and the Joy of Chaos
  • Gimme Your Lunch Money
  • The Tragedy of the Commons, or: The Comedy of the Boardgame
  • Under the Hood of Downforce

Recent Comments

    Archives

    • October 2021
    • June 2021
    • May 2021
    • April 2021
    • March 2021
    • February 2021
    • January 2021
    • December 2020
    • November 2020
    • October 2020
    • September 2020
    • August 2020
    • July 2020
    • June 2020
    • May 2020
    • April 2020
    • March 2020
    • February 2020
    • January 2020
    • July 2019
    • June 2019
    • July 2018
    • March 2018
    • February 2018
    • August 2017
    • July 2017
    • June 2017
    • May 2017
    • April 2017
    • March 2017
    • February 2017
    • January 2017
    • December 2016
    • November 2016
    • October 2016
    • September 2016
    • August 2016
    • July 2016
    • June 2016
    • May 2016
    • April 2016
    • March 2016
    • November 2015
    • July 2015
    • May 2015
    • April 2015
    • January 2015

    Categories

    • Game Analysis
    • Game Design
    • Uncategorized

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    Graceful Theme by Optima Themes