Skip to content
  • Return to phantomknightgames.com
Phantom Knight Games

  • Game Analysis

    Pat Lawlor: A Lesson In Impact

    March 23, 2020 - By Jeremy Geist

    I visited Disneyland for the first time in 1998, when I was 6. I went on a few rides, but what I reallycared about was the Starcade, a massive two-story arcade plopped in the middle of Tomorrowland. Only one game from the Starcade remains in my memory, 20 years later: A…

    Continue Reading
  • Game Design

    Nonsense Potential

    March 10, 2020 - By Jeremy Geist

    Anyone who’s played tabletop games for any amount of time has encountered one of the most delightful feelings in the hobby: Laughing, putting your head in your hands, and saying, “this game is ridiculous”. Having a game careen into the territory of the absurd is amazing and is one of the…

    Continue Reading
  • Uncategorized

    In Defense of the Meta

    February 25, 2020 - By Jeremy Geist

    Asymmetry might not be great for a game's strategy, but that doesn't mean it's useless.

    Continue Reading
  • Uncategorized

    The Tyranny of Numbers

    January 28, 2020 - By Jeremy Geist

    A few months ago, I read an excellent article by Kim Foale about how victory points are often uselessly abstract within the narrative of a game, sometimes promoting a colonialist viewpoint by unconditionally rewarding morally fraught actions. I enjoyed the article, but it also made me think about the use…

    Continue Reading
  • Uncategorized

    Scaling Food Chain

    January 14, 2020 - By Jeremy Geist

    About a year and a half ago I became acquainted with Korean reality television show The Genius, which quickly became my favorite TV show of all time. I had already enjoyed elimination-based shows like The Amazing Race (which I’ve written about before) as a guilty pleasure, but The Genius cut out all the unnecessary gristle…

    Continue Reading
  • Uncategorized

    Put Down That Controller And Go Outside And Go Back Inside And Pick Up That “Stand Back, Citizen!” Deck!

    July 25, 2019 - By Jeremy Geist

    Why would you ever see a play? Movies are more affordable, have higher budgets, can be seen anywhere, and let you eat snacks in the theater.  Most arguments for the productivity of seeing Our Town over Die Hard are based on intangibles – that visual metaphor is more possible in theatre, that you’re…

    Continue Reading
  • Uncategorized

    Guardrail Safety With Professor Geist

    July 9, 2019 - By Jeremy Geist

    Since the 1940s, the humble guardrail has protected drivers all over the world from themselves and each other. This critical piece of highway infrastructure helps prevent deadly head-on crashes, and comes in a variety of styles depending on the needs of your transport system. For the rest of this article,…

    Continue Reading
  • Uncategorized

    The Most Beautiful Cards, Part 1

    June 25, 2019 - By Jeremy Geist

    It’s the little things that make a difference. The beauty of a game’s design can sometimes be condensed into something as small as a single card, a tiny packet of information that revolutionizes the way it – and games in general – are played. In tribute to Mike Selinker’s blog The Most Beautiful…

    Continue Reading
  • Uncategorized

    Narrative Equity: The Direct-To-DVD Sequel

    July 17, 2018 - By Jeremy Geist

    Note: Regular articles are still on hiatus. Depending on what happens in the coming months, I may or may not be able to continue it. That said, enjoy this article! Last week, Magic: The Gathering head designer Mark Rosewater wrote about a generic game design tool he termed “narrative equity” in…

    Continue Reading
  • Uncategorized

    All Of My Great Designer Search 3 Essays

    March 29, 2018 - By Jeremy Geist

    As most of you reading this know, I was accepted into the finals of Wizards of the Coast’s Great Designer Search. The first step towards doing that was writing some essays. Today, I was informed that WotC will not be posting the essays on their website and that it was…

    Continue Reading
 Older Posts
Newer Posts 

Recent Posts

  • Avalon
  • Jelle’s Marble Runs, Blaseball, and the Joy of Chaos
  • Gimme Your Lunch Money
  • The Tragedy of the Commons, or: The Comedy of the Boardgame
  • Under the Hood of Downforce

Recent Comments

    Archives

    • October 2021
    • June 2021
    • May 2021
    • April 2021
    • March 2021
    • February 2021
    • January 2021
    • December 2020
    • November 2020
    • October 2020
    • September 2020
    • August 2020
    • July 2020
    • June 2020
    • May 2020
    • April 2020
    • March 2020
    • February 2020
    • January 2020
    • July 2019
    • June 2019
    • July 2018
    • March 2018
    • February 2018
    • August 2017
    • July 2017
    • June 2017
    • May 2017
    • April 2017
    • March 2017
    • February 2017
    • January 2017
    • December 2016
    • November 2016
    • October 2016
    • September 2016
    • August 2016
    • July 2016
    • June 2016
    • May 2016
    • April 2016
    • March 2016
    • November 2015
    • July 2015
    • May 2015
    • April 2015
    • January 2015

    Categories

    • Game Analysis
    • Game Design
    • Uncategorized

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    Graceful Theme by Optima Themes