• Game Design

    Decolonizing Your Board Game Design

    Colonialism in board games has been a frequently touched-upon topic. Many mainstream hobby games like Puerto Rico and Catan have colonialist themes in varying levels of subtlety, and part of the progress towards a more open and inclusive tabletop community is excising these themes from future designs. While most discussions of…

  • Game Analysis

    A Tale of Two Monopolies

    Monopoly is one of the fundamental pillars of American board gaming. It’s what every non-hobbyist thinks about when they’re asked to name a board game, and its enduring popularity (along with the difficulty of copyrighting a board game) has inspired a slew of imitators. But why is this? Furthermore, while…

  • Game Design - Uncategorized

    The One About Expansions

    As of now, I have not been lucky enough to experience demand for a game that pushes me to create an expansion. However, I’ve certainly played many games with expansions, and the idea of releasing expansions for successful games is universal enough that I decided to put effort into thinking…

  • Game Design

    Eat Your Vegetables

    The struggle itself toward the heights is enough to fill a man’s heart. One must imagine Sisyphus happy. – Albert Camus Games create a unique dynamic between the designer and the players. With most design, the designer and audience have aligned goals: For instance, with an app layout, the audience…

  • Game Design - Uncategorized

    Politics & Poker

    Territory control games like Risk or Game of Thrones and take-that games like Red Dragon Inn face a common issue. At various times in the game, especially right at the start, all the players are roughly equal, barring starting powers and whatnot. But the game encourages you to be mean to people, whether it…