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    Communication Breakdown (Get it? It’s a Led Zeppelin song? Get it? I’m cultured?)

    April 30, 2017 - By Jeremy Geist

    I’ve seen a number of posts discussing the art of designing for specific genres, like worker placement games or deckbuilders, and find their information fairly useful. However, there is one genre of game I see little to no discussion about, yet its products – Codenames, Mysterium, Ugg-Tect, and Hanabi, for…

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    AUTOMATIC MODE ENGAGED

    April 17, 2017 - By Jeremy Geist

    Here’s a fun experiment you can try at home. The next time you’re in the middle of a board game with your friends and nobody’s having any fun with it, suggest that you all quit and play something better. Nine times out of ten, everyone will refuse, citing that they…

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    The Arty of Party: Part 2: Playtesting Your Party Game

    April 3, 2017 - By Jeremy Geist

    In The Arty of Party: Part 1 I wrote about the party game genre in general and described some of the subgenres. This week, I’ll go into the nitty-gritty of designing your party game, in particular running it through playtests. If you’ve primarily worked in strategy games or similar, you’ll…

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